hackSpace: A physical computing workspace where people with common interests, often in digital art, electronic art, technology, machining and science, can interact, play, learn, build and collaborate.
The hackSpace was born out of the creative mind’s need to elaborate interesting solutions to unique situations, interactively, and without the restriction of tangibility. Our goal is to enable the merging of digital and physical mediums, and provide a space for students to prototype and learn about electronics and physical computing.
hackSpace empowers individuals with control over the products they use, the way they use them, and the world in which they interact with them in. We live in a world where we no longer need to conform to a majority’s requirements. Arduino and 3D Printing have allowed us to hack our space, make it fit around that which make us unique, and help others achieve the same.
Kingston School of Art’s hackSpace offers our students a variety of inductions into Arduino, a microcontroller that can be used to read sensors, detect the world around us, and respond to them in a variety of ways. hackSpace has enabled our students to respond to creative problems in a unique way, creating intuitive working solutions.