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Educational Doll - Kingston hackSpace

Kingston hackSpace

Educational Doll

By Georgia Dunmore

The doll has a number of push buttons that are linked to an Arduino board via a series of wires. A Bluetooth module connects the doll to a nearby computer. A series of Boolean values are sent using the Bluetooth module through a serial connection to a computer running processing. The processing sketch listens for the values and triggers the VLC player to play certain video tracks. VLC was used rather than the inbuilt processing movie player files because the frame rate and the resolution of files can be much higher with independent quick time files.

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